Post by Emtedroni on Apr 5, 2008 1:17:59 GMT -5
We all know that some damage types are more effective in some situations and less effective in others. That being the case, I've decided to put my thoughts and observations down for everyone to see in the hopes of helping our newbies and having my own mis-conceptions corrected.
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Different Damage Types:
Ancient Dwarf
Beleriand
Common
Fire
Light
Westernesse
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What damage types are effective against:
Ancient Dwarf Damage: Drakes and Worms; Cave Claws. (I understand some of the worms in Angmar seem more resistant to AD than other worms.)
Beleriand Damage: Spiders/Insects, Unseen (Ring-wraiths), Half-Orcs, The Dead (when they intersect with AE), Ancient Evil (Morrovail and Helchgam among others), Orcs (rarely) and Trolls (rarely, Wood Trolls).
Common Damage: If the mob is resistant to any particular type of damage, this would be it.
Fire Damage: Creatures of Nature (Trees and Helchgam's Tentacles), Trolls, and some Beasts (Hillbeasts).
Light Damage: The Unseen (Ring-wraiths), Orcs and Trolls. (Orcs are almost always weak to Light, Trolls less so)
Westernesse Damage: The Dead/Undead (Ghosts and Wights), Unseen (in Fornost, and Carn Dum) and Ancient Evil (when it co-insides with The Dead: Gaunt Men).
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What mob types tend to be more vulnerable to:
(1. is found often, 2. is found sometimes and 3. is found occasionally)
Ancient Evil - 1. Beleriand, 3. Westernesse (Gaunt Men)
Beast - overall standard resistance, 3. Fire (rare, Hillbeasts) 3. Ancient Dwarf (rare, Cave Claws)
Creatures of Nature - Fire
Dead/Undead - 1. Westernesse, 3. Beleriand (Gaunt Men)
Dragon Kind - 1. Ancient Dwarf (Angmar worms seem resistant), 3. Fire (Angmar drakes)
Dwarf Kind - overall standard resistance
Giant Kind - overall standard resistance
Half-Orc - Beleriand (Not to be confused with Orcs!)
Man Kind - overall standard resistance
Orc Kind - 1. Light, 3. Beleriand
Spider/Insect - Beleriand
Troll Kind - 1. Fire, 2. Light, 3. Beleriand *Special Exception* In Carn Dum there are two types of trolls. The uglier-than-usual trolls are *the exact opposite* of the normal trolls. They are *stronger* against Fire and Light damage; even Common damage is better against those uglier-than-usual trolls.
Unseen - 1. Light, 1. Beleriand , 3. Westernesse
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Different Damage Types:
Ancient Dwarf
Beleriand
Common
Fire
Light
Westernesse
--------------------------------------------------------------------------------
What damage types are effective against:
Ancient Dwarf Damage: Drakes and Worms; Cave Claws. (I understand some of the worms in Angmar seem more resistant to AD than other worms.)
Beleriand Damage: Spiders/Insects, Unseen (Ring-wraiths), Half-Orcs, The Dead (when they intersect with AE), Ancient Evil (Morrovail and Helchgam among others), Orcs (rarely) and Trolls (rarely, Wood Trolls).
Common Damage: If the mob is resistant to any particular type of damage, this would be it.
Fire Damage: Creatures of Nature (Trees and Helchgam's Tentacles), Trolls, and some Beasts (Hillbeasts).
Light Damage: The Unseen (Ring-wraiths), Orcs and Trolls. (Orcs are almost always weak to Light, Trolls less so)
Westernesse Damage: The Dead/Undead (Ghosts and Wights), Unseen (in Fornost, and Carn Dum) and Ancient Evil (when it co-insides with The Dead: Gaunt Men).
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What mob types tend to be more vulnerable to:
(1. is found often, 2. is found sometimes and 3. is found occasionally)
Ancient Evil - 1. Beleriand, 3. Westernesse (Gaunt Men)
Beast - overall standard resistance, 3. Fire (rare, Hillbeasts) 3. Ancient Dwarf (rare, Cave Claws)
Creatures of Nature - Fire
Dead/Undead - 1. Westernesse, 3. Beleriand (Gaunt Men)
Dragon Kind - 1. Ancient Dwarf (Angmar worms seem resistant), 3. Fire (Angmar drakes)
Dwarf Kind - overall standard resistance
Giant Kind - overall standard resistance
Half-Orc - Beleriand (Not to be confused with Orcs!)
Man Kind - overall standard resistance
Orc Kind - 1. Light, 3. Beleriand
Spider/Insect - Beleriand
Troll Kind - 1. Fire, 2. Light, 3. Beleriand *Special Exception* In Carn Dum there are two types of trolls. The uglier-than-usual trolls are *the exact opposite* of the normal trolls. They are *stronger* against Fire and Light damage; even Common damage is better against those uglier-than-usual trolls.
Unseen - 1. Light, 1. Beleriand , 3. Westernesse